New Home Page!

New Home Page!

Hello folks!

I’m pleased to announce the release of our new home page: Boss Golf

This page will now strictly become the development blog for the game. Our home page will now contain more information regarding release dates, testing, rewards etc.

In anticipation for the release of the AI demo, I’ve also decided to improve the pipeline for testing the game. Moving to a closed alpha system so that I can keep better track of how things are, and get better feedback from the fans.

If you are interested in alpha testing Boss Golf, please check out the information on our closed alpha page!

That’s all for today, folks!

Linux Demo Added!

Linux Demo Added!

Hello folks!

I’m happy to announce that the Boss Golf demo is now also available for Linux!

There’s version for both x86 and x86_64.

Download information, as always, available on our Demo page.

Any issues you find, don’t be afraid to contact us either using the contact form, or by visiting our subreddit.

Now, back to work!

Demo Updated with Day-Night Cycle

Demo Updated with Day-Night Cycle

Hello golfers!

I’ve updated the game to add the day-night cycle feature, as well as fixing an issue where the ball would be shot into oblivion if you shot it uphill/at an incline or something.

The shot curve visualizer thing isn’t perfect; but the shots no longer bug out. Or shouldn’t!

In any case, go ahead and try out the demo! Available here as usual! Both Mac and Windows versions available.

Oh and we’ll be adding Linux support for the demo pretty soon!

Here’s two nice holes I built with the current version of Boss Golf!

Fear of the Dusk

fearOfTheDusk

Morning Glory

morningGlory

Next on the list is a reworking of the play/golf hole panel, giving you better/more interesting information regarding the hole, as well as the possibility to open it up for AI play. Which will be implemented later this month, at least at a basic level!

Anywho, enjoy!

Demo Updated! Play it with sound!

Demo Updated! Play it with sound!

Hello folks!

The demo for Boss Golf has been updated!

Download information and more, as always, are here!

New for this version:

  • Updated user interface for more fluid gameplay
  • Added option for adding rotation to your shots
  • Physics and other tweaks
  • Sound and particle effects

So there you go!

This may or may not be the last demo version of the game before entering alpha, as I plan to spend the rest of this and the next month into getting the AI and the management elements into the game. Still up for planning, though.

Now for some things I’ve built while using this new version!

That’s all for now, folks. Don’t forget to give us your feedback on our forums!

Demo has been updated!

Demo has been updated!

Hello folks!

As detailed in the previous Quickie, I’ve updated the Boss Golf demo to bring it to  version 0.04 of the Terrain and Drive demo!

As below you can download it Here!

The focus of this demo was on quality of life improvements and bug fixing. The ball deceleration/bouncing now works as expected, trails and shadows were improved, and I added some particles to make the game feel more polished! This is what happens when you drive:

Drive_Particle

And this is an awesome chip shot I performed, got painstakingly close to the hole too!

NiceChip

And even some water particles! (Only on the water you’ve placed, though! The system needs to be reworked a bit to sync with the water outside the build area)

Water Hazard

So there you go! Gameplay is getting nicer and nicer. One of these days I wanna sit down and make a video showing how to build a nice hole. And do it Bob Ross style, with trees and hills and rivers! So there’s something to look forward to!

Next week will be focused on more polishing and weeding out some bugs, as well as improving the UI. Perhaps I’ll even add paths and bridges! We’ll see!

For now, enjoy the demo! Don’t forget to drop by our subreddit to give us your feedback, and don’t forget to like our Facebook page!

Have a nice weekend!

Demo has been updated!

Demo has been updated!

Hello folks!

This week was particularly difficult for me as I had to fight exhaustion coupled with being sick. Couldn’t find the energy to work on the game very much. But was able to finally progress on development and finish last week’s tasks!

To that end, I’ve updated the Demo so that you too can give a try on the new features.

Here’s a nice and challenging course I built in it:

lonelyisland_hole_Redux

You can provide your feedback on our subreddit!

Enjoy!