I’ve updated the game to add the day-night cycle feature, as well as fixing an issue where the ball would be shot into oblivion if you shot it uphill/at an incline or something.
The shot curve visualizer thing isn’t perfect; but the shots no longer bug out. Or shouldn’t!
In any case, go ahead and try out the demo! Available here as usual! Both Mac and Windows versions available.
Oh and we’ll be adding Linux support for the demo pretty soon!
Here’s two nice holes I built with the current version of Boss Golf!
Fear of the Dusk
Next on the list is a reworking of the play/golf hole panel, giving you better/more interesting information regarding the hole, as well as the possibility to open it up for AI play. Which will be implemented later this month, at least at a basic level!
The demo for Boss Golf has been updated!
Download information and more, as always, are here!
New for this version:
- Updated user interface for more fluid gameplay
- Added option for adding rotation to your shots
- Physics and other tweaks
- Sound and particle effects
So there you go!
This may or may not be the last demo version of the game before entering alpha, as I plan to spend the rest of this and the next month into getting the AI and the management elements into the game. Still up for planning, though.
Now for some things I’ve built while using this new version!
That’s all for now, folks. Don’t forget to give us your feedback on our forums!
As detailed in the previous Quickie, I’ve updated the Boss Golf demo to bring it to version 0.04 of the Terrain and Drive demo!
As below you can download it Here!
The focus of this demo was on quality of life improvements and bug fixing. The ball deceleration/bouncing now works as expected, trails and shadows were improved, and I added some particles to make the game feel more polished! This is what happens when you drive:
And this is an awesome chip shot I performed, got painstakingly close to the hole too!
And even some water particles! (Only on the water you’ve placed, though! The system needs to be reworked a bit to sync with the water outside the build area)
So there you go! Gameplay is getting nicer and nicer. One of these days I wanna sit down and make a video showing how to build a nice hole. And do it Bob Ross style, with trees and hills and rivers! So there’s something to look forward to!
Next week will be focused on more polishing and weeding out some bugs, as well as improving the UI. Perhaps I’ll even add paths and bridges! We’ll see!
For now, enjoy the demo! Don’t forget to drop by our subreddit to give us your feedback, and don’t forget to like our Facebook page!
Have a nice weekend!
This week was particularly difficult for me as I had to fight exhaustion coupled with being sick. Couldn’t find the energy to work on the game very much. But was able to finally progress on development and finish last week’s tasks!
To that end, I’ve updated the Demo so that you too can give a try on the new features.
Here’s a nice and challenging course I built in it:
You can provide your feedback on our subreddit!
Just thought I’d let you know that this weekend’s demo is coming, albeit with a bit of a delay. I’m still working on getting the water system fixed, and there’s a typhoon coming.
But it’ll be ready by tonight, or morning for those in the west!
To make it easier to create discussions about the game, as well as share things with the overall public, I went ahead and created a subreddit for the game. I’ll keep it updated as much as I can, together with this website and our Facebook page!
(This devblog is still the number one spot for your Boss Golf info!)
Anywho, you can find it here!
Hope to see you guys there!
It’s that time of the.. week? again where a new gameplay demo is available for Boss Golf!
This time, you’ll be able to not only build your holes, but also play them. Sort of.
Included in this demo is the basic gameplay for golf. You’ll be able to select between Build and Play modes, allowing you to modify the course and play the hole of your choice.
Controls remain the same, with left click selecting things, right click cancelling things, panning with WASD, rotating the camera with middle mouse button etc.
To play your hole, enter play mode, click on the hole you’d like to play, and press Play! This will open the action menu, and you can choose to Shoot or to Retire from that hole. Pressing Shoot will take you to the club selection menu, so that you can experiment with whatever you’d like, as shown below:
A hole is “completed” when you reach the hole tile at a decent speed. Putting mechanics aren’t in yet. If you want to cancel a hole, simply right click until you get to the Shoot/Retire menu, and select Retire. Alternatively, clicking Build will also work!
That’s it for instructions! You can download the new demo here!
As always, there will be bugs and issues. Anything weird you find, please don’t hesitate to contact me! A comment here, or on our facebook page, will be great!