Update 0.65 is out!

Update 0.65 is out!

Hello folks!

Took some time, but it is here, the update 0.65 for Boss Golf closed alpha!

newholetester.png

Changelist for this version includes:

  • Fixed issue where golfers couldn’t acquire an open hole if the number of open holes was less than the number of available holes.
  • Added a radar display for overview of the golfer abilities.
  • Separated golfers into rankings: Casual, Recreational, Serious, Competitive, Professional, and Legend. Rankings determine the starting ability of the golfers. After a lot of play, once their attributes increase, they may achieve a higher rank. This system will tie in with the “perks” system that I described some time ago.
  • Added proper calculations for draw, fade, hook, push, pull, and pure. Now when golfers hit the ball, based on their attributes, there’s a chance for either of these forces to be added to the golfer. Includes your own golfer! (Right now no way to increase it, so bear with it)
  • Added golfer dominant hand, now you’ll see golfers taking a stance according to their main hand.
  • Increased variety of golfer thoughts and improved the display of the thoughts in the character panel. Added more thoughts for analyzing the results of a hole playthrough.
  • Improved calculations for stroke generation to give golfers better/more realistic options. There’s still some issues with some edge cases, since we can’t set OB areas yet. Once that’s in, it should be more accurate.
  • Added a display for the state of the hole (open or closed).
  • Added a panel showcasing the statistics of the hole (average score, number of plays etc).
  • Added a panel showing a history of plays on that hole with the ability to see the shots. Simply click the play you’d like to see, and it will be shown. Golfers also keep a memory of their playthrough at any given hole.
  • Added shot evaluation buttons based on golfer ranking. In the Edit panel of the Hole panel, you can click on the button for each golfer ranking, and see more or less the average path they will take. Works with multiple tees as well.
  • Closing a hole will now make the AI abandon the current hole, if they are queuing for it or playing it. May lead to bad thoughts 😉 (The player will never be booted)
  • Fixed issue with golfers roaming outside the resort grounds.
  • Tweaked the graphics of the terrain by adding some better boundary effects. Still heavily work in progress.
  • Increased the size of the character collider to make it easier to click them.
  • Added snapping option for decorations. On the decoration selection, you’ll see a little magnet button that you can toggle to snap the decoration. It’ll snap on a 1 meter grid.
  • Tweaked speeds for detecting when the ball successfully enters the hole.

Phew! That’s it for 0.65. Now onwards to 0.66. And also might have some bigger news to share soon!

Enjoy!

Update 0.64 for closed alpha is out!

Update 0.64 for closed alpha is out!

Hello folks!

After a long wait, update 0.64 is out for Boss Golf!

For this update, you now have some brand new tools for making water in your golf resort!

supernewwater

In the water panel, you are able to either add bodies of water, or rivers. (Waterfalls will come later).

Bodies of Water

This is just a fancy way of saying lakes, ponds, whathave you. Simply dig up an area with the height tools, select the water tool, and then click on any point you wish to create your pond. It will automatically detect the area to be filled, and preview what the pond will look like.

After it’s done, you can adjust the height to suit what you need, or just straight up delete it!

Rivers

Rivers work similar to the path tool. You simply click and drag, and a river will be created. Currently, you are also able to choose the width of the stream you are making!

To delete it, simply select the bulldozer, and erase the river whole.

As this water tool is still a work in progress, the AI isn’t reacting perfectly to it yet. It’ll try to walk over it, and may get stuck if the trench is too deep. You can always use the pick up tool to grab a problematic AI, and move them out of the way. For 0.65, AI will receive a nice overhaul to make ti more reactive!

Some other minor fixes included in this build:

  • AI now limited to 8 strokes in a hole. If it goes over it, it’ll move on to the next thing.
  • Removed the Edit hole button from the hole panel
  • Balls falling into water will be treated as out of bounds; stroke penalty and placed at the appropriate location

That’s it for now, folks!

As mentioned, 0.65 will be about AI and improving their systems. Afterwards, it’ll be 0.7 with the tools for creating new buildings for the resort! So stay tuned for more, and don’t forget to wishlist Boss Golf!

0.63 Update is out!

0.63 Update is out!

Hello folks!

As promised, update 0.63 for Boss Golf closed alpha is out!

heightooler

Focus of this update was updating the terrain tools! For the list of changes:

  • Merged hole builder into the hole panel for better accessibility
  • Terrain height tool has been expanded into a proper panel
  • Added a tool for flattening the terrain
  • Reworked the height tool functionality for performance improvements
  • Fixed snapping of the trees when adjusting the terrain height

Unless something majorly breaks, I’m gonna begin focusing on the features for 0.7!

For this release, I wanna release:

  • Building Editor
  • Water Tools
  • AI Improvements

This 0.63 won’t break your current save game, so go ahead and update it! Stay tuned for more!

0.62 update is out!

0.62 update is out!

Another day, another quick update!

062update

Changelist is as follows:

  • AI now only plays a round if all holes are open
  • AI will now no longer ignore closed state for holes after it begins playing
  • Fixed guest panel not being scrollable
  • Added name display to golfers when the guest panel is open
  • Added button to remove decorations
  • Added button to remove path

Next up, I’m gonna rework the terrain height panel to give you a better idea of how it works, add an option to close the resort while you’re doing testing, and consolidating the Hole Edit and the Course Holes panel into one!

This update doesn’t make changes to the save game, so you won’t lost anything you’ve built so far!

Enjoy!

0.61 update is out!

0.61 update is out!

Hello golfers!

That was a quick turnaround! Got some great feedback and bug reports on the Steam discussion page for Boss Golf, and I went ahead and fixed it!

So here’s the full breakdown of 0.61:

  • AI no longer gets lost when trying to find a ball in the Wall
  • AI will now favor walking through paths, and move faster when on them
  • Fixed distance on Driver and Wood 2 being the same
  • Fixed issue with the terrain tool being turned on when using other tools
  • Removed unused popup for tile order
  • Game will now launch automatically after loading
  • Decreased panning area on the top bar
  • Readded speed controls (may have adverse effects on gameplay)
  • Added pause button by space bar
  • Increased size of demo resort
  • Fixed issue of not being able to place decorations on top of unbuilt land tiles

So there you go! You can download it in the same usual place, at the same usual time!

Enjoy!

Hole Naming, Guest List, and more!

Hole Naming, Guest List, and more!

Hello folks!

Sorry progress has been a bit slow recently! Caught a stupid cold that really knocked me out!

But things are progressing well! Last thing to add is a better Resort panel, which will come with a list of members, pending applications, and some other goodies. Once that is in, by tomorrow, version 0.6 of Boss Golf’s alpha will be released!

So here’s a screenshot!

names_guests_more

A couple of things going on here!

On the bottom left, you have the Guest panel. It shows you a list of people currently visiting your resort.

Above it, you have a new hole named Super Hole! Yes, from 0.6 onwards you’ll be able to name your holes whatever you wish. The interface for this is inside the Hole Editor, as you can see on the top right.

And lastly, as you may notice, poor Tiger over there is hovering aboveground! That’s because I’m currently handling him around to place him somewhere else on the course! So the pincers (is that a good name?) are also working!

There’s also a couple of quality of life improvements added, such as markers for where the hole that you’re paying on is so you don’t get lost.

That’s all for today, folks! Stay tuned for tomorrow’s update!

-Gus

Financial Analysis

Financial Analysis

Hello folks!

I’ve decided to briefly explain to you guys the usage of the new financial panel before the release of 0.6 for Boss Golf!

The graphical setup is mostly done, now adding the “wires” in the back so that the correct data is being displayed. But basically, breaking down the detailed panels, we have the Income:

incomeGraph

In here, you can at a glance see how much money you’ve received this month, last month, this year, and last year, complete with a graph that breaks it further down based on type. And at the bottom, a nice little table breaking it down by type further. With this, you can see how well your resort is doing in terms of its revenue streams, areas you can potential focus on and whatnot.

Then, we have this panel’s sister panel, the Expenditure:

expenditureGraph

This panel show exactly the same information type as the Income panel, but it does so for the expenditures of your resort. Here you can glance where most your money is going to, be it in salaries, in construction, landscaping and whatnot. Will be handy in deciding which areas need some cutting back, which areas could use some expansions etc.

Next up, we have the Salary:

salaryGraph

Right off the bat at the top, you see one of the new features for 0.6: Salary Budget! Every resort will be headed by a board of directors who will set things such as budgets. You can only hire people as long as there’s some budget left to be spent. Depending on how well the resort is doing, you can always try and get the budget adjusted for some sweet extra cash!

Salary control will be important. You are free to spend up to your budget, but if you can keep under it, the board will be a lot happier with you.

Right below it you have a graph showing the changes to the salary over the months/years. Followed by a pie chart showing the salary expenses by type of employee, together with a table to make this visualization even clearer.

And lastly, a nice little reminder of who is your current highest earner!

Finally, we reach the Prices:

pricesGraph

Here we also have some new features! To start off, you are allowed to choose the prices for the golf play. Golfers will have the options to pay Per Hole fees, or Per Round fees. (You can also choose to enable/disable either of them as you wish). The AI will choose one or the other depending on how much time the AI has for golfing on that “trip”, as well as how good of a deal either one is.

Then you’ll have a graph showing the revenue based on the two types, as well as a nice pie chart giving it more oomph.

And lastly the Membership section, where you can see how many members your resort currently possesses, as well as set the costs for membership. Later you’ll be able to set the membership perks too!

This follows a graph showing the revenue from memberships on a monthly basis, as well as the membership history so that you can see the number of members grow overtime on your resort!

Oh and one more thing!

pickupChar

If you see on the character panel, you’ll notice a new icon: The famous claw! Now you’ll also be able to pick up golfers/employees and drop them wherever you wish around your course! Fun times!

That’s all for now, folks! If you haven’t already, be sure to wishlist Boss Golf on Steam!