Dev Update #16: Improving control!

Dev Update #16: Improving control!

Heyo folks!

One of the highly requested feedback from our terrain demo was the ability to place several tiles/decoration at once.

So, I did it. Delegated the selection handling to a separate class, so I can do more awesome things with the selection options, and it worked flawlessly right off the bat.

Here you can see me building my course with multiple tiles at once:

terrainTool

And then adding multiple trees in one go, and increasing their amount as well:

decorationTool

For the height, it will be tricky. Maybe for that, I’ll just make different size brushes and use them. I’ll give it a test tomorrow, and see how it goes.

This weekend there’ll be a new demo with the new terrain editing tools, money, and water.

Oh! One thing to note is that the game will allow you to build things even if you have no money. This is something I had to think about as there were really three possibilities for area placement:

-Cancel placement if you don’t have enough money

-Place as many as your money will allow

-Place everything, and put you in the red if need be

I decided to go with the third option, so that you will have to be careful about how you place your terrain, and make the decision to go into the red if you want. (Be careful to not drown in debt!)

That’s it for today’s update! Please do let us know if you have any comments or feedback!

-Gus

Dev Update #15: Water, Water, Everywhere

Dev Update #15: Water, Water, Everywhere

Hello folks!

Today’s update is a bit of a detour on the plans, but a damn good one.

I’m still working on getting the multiple decoration sizes (1×1, 3×3, 5×5) to make your life easier when adding lots of decorations at once. Having to rework the selection system a bit, which is ok! That’s how we do things in Japan; we rebuild it until it is good.

Anywho, I also went ahead and added an awesome low poly water shader to the environment, to make those links look even more epic. And the results are awesome! Check it out:

waves

You can see the waves hitting and crashing on the cliff, looks so cool! Shader still needs some tweaking when it comes to reflections and whatnot. Ideally it should be more opaque.

But it’s a first pass, and it looks great. I’ll also experiment with water tiles using the same shader, so that you can build some great looking ponds and rivers through your courses, to make your golfers extra happy!

That’s it for today’s update, folks! Stay tuned for more!

Terrain Demo available!

Terrain Demo available!

Hello folks!

I’ve packaged the current version of the game into a nice terrain demo. It allows you to place tees and corresponding holes, change the tiles in the landscape, as well as edit the height of the terrain.

demoHole

Controls:
-Mouse click does most things, mouse right click cancels actions and returns menu
-WASD and arrow keys pan the camera
-Mouse wheel and Q E zoom in and zoom out
-Holding mouse wheel and moving the mouse will rotate the camera

So you can download it here!

Give it a try, and comment anything you found interesting/annoying/awesome!

(Also, take screenshots!)

Cheers!