Weekly Update #6: Expanding the System

Weekly Update #6: Expanding the System

Hello folks!

This week’s update for Boss Golf is about expanding the existing game systems, and making them play nice with each other! This is something hard to show in screenshots, though, as the majority of the work was under the hood. But let’s try!

Hole Building

As the main action you’ll be undertaking in the game, I’ve finished integrating the systems for hole building!

Now as you build the hole you can see the three ratings change. Add a tile here, remove a tile there, expand the play space, move the hole…

Wide and Hard
A wide hole that has high difficulty thanks to the many bad terrain tiles.
easyNarrow
A narrow hole that has low difficulty because it has mostly good tiles.

Not only that, but these ratings are also being taken into account by the AI golfers. I’ve expanded their golfing system to react to these different ratings, preparing them for their potential performance ahead. So if they do well on a hard hole, they’ll feel better than if they do so so on an easy hole.

Character Management

I’ve also updated the panels for the character information, and customized them based on the type of character.

There’s also some extra functionality in there for you to check. Workers will now keep track of how many tasks they’ve completed, helping you see how busy they tend to be etc.

Managing Employees
Working hard or hardly working?

Building Features

Buildings now serve a purpose! That restaurant you build will provide you with income when AI golfers visit it. Break rooms (or buildings) will now be used for your workers to go to and lounge when they have nothing to do. Still mulling over what other sorts of buildings to add, but the main systems are in place already.

Buildings also come with limitations: your break room (building) can’t be taller than 1 story; the restaurant can go up to 3; hotels can be as tall as you want (and maybe become an eyesore).

Golfy Towers
This monstrosity may soon be heading to your golf course!

Maintenance costs have also been added, depending on the size and complexity of the building!

Also began improving the paths in the game, to make them more relevant to the navmesh.

AI Expansion

Biggest implementation has to do with the AI!

In a list, because lists make things easier to understand:

  • Improved the logic for choosing the order to take care of for the landscapers
  • Implemented the building for the builders
  • Builder building time will depend on their skill
  • Builders will also go to buildings to maintain them
  • Pathbuilding is no longer instant: you’ll lay down the plan for the path, and the builders will go on there to build them
  • Fixed the golfer decision making to take into account the new ratings on the holes
  • Added a new routine for the golfers to allow them to visit certain buildings on your course, if they exist (such as restaurants)

Besides that, loads of other smaller fixes and little improvements, such as modifying the action of the buttons when you hover over them etc. Little things that make the game feel a lot more polished.

That’s it for this week! See you guys next time!

-Gus

Weekly Update #5: Very Important People

Weekly Update #5: Very Important People

Hello folks!

Time for this week’s update!

We start off with refinements to the employee system. There’s a brand new panel for management of the staff on your resort, combined with the option to hire new people, as you can see below!

hiringPeople

Prior to hiring, you’ll have an overview of the candidate, a little backstory on them, and their hiring fee. This is a percentage of their yearly salary that is paid upfront to have the privilege of hiring them.

For managing, as well, now you can set the tasks that a specific employee can perform. Want one landscaper focused on decoration and one focused on landscaping? You can!

manageTasks

Clicking on the employee will also open up a more detailed panel with relevant information on them, as well as the possibility to fire them/relocate them etc.

Next up, Very Important People!

And a messaging system.

As your resort reaches a higher star level, there’ll be more opportunities for VIP characters to want to drop by and play some golf, and maybe put in a good word for your resort.

To that effect, a messaging system has also been implemented providing you with more interaction with the game world!

messageInABottle

From here, you’ll get smaller missions, goals, and special offers to help improve (or hinder!) your resort’s profitability.

There are a lot of improvements under the hood too, specially when it comes to employee AI. Now they’re smarter in how they go about their job! Later on, I’ll add an energy meter for them, requiring them to take breaks every now and then to recharge. You’ll also have access to special facilities to build to improve their energy faster! (at a cost…. 😉

That’s it for this week! There’s a three-day holiday coming up, so expect a bigger update for next week!

-Gus