Time for this week’s update!
We start off with refinements to the employee system. There’s a brand new panel for management of the staff on your resort, combined with the option to hire new people, as you can see below!
Prior to hiring, you’ll have an overview of the candidate, a little backstory on them, and their hiring fee. This is a percentage of their yearly salary that is paid upfront to have the privilege of hiring them.
For managing, as well, now you can set the tasks that a specific employee can perform. Want one landscaper focused on decoration and one focused on landscaping? You can!
Clicking on the employee will also open up a more detailed panel with relevant information on them, as well as the possibility to fire them/relocate them etc.
Next up, Very Important People!
And a messaging system.
As your resort reaches a higher star level, there’ll be more opportunities for VIP characters to want to drop by and play some golf, and maybe put in a good word for your resort.
To that effect, a messaging system has also been implemented providing you with more interaction with the game world!
From here, you’ll get smaller missions, goals, and special offers to help improve (or hinder!) your resort’s profitability.
There are a lot of improvements under the hood too, specially when it comes to employee AI. Now they’re smarter in how they go about their job! Later on, I’ll add an energy meter for them, requiring them to take breaks every now and then to recharge. You’ll also have access to special facilities to build to improve their energy faster! (at a cost…. 😉
That’s it for this week! There’s a three-day holiday coming up, so expect a bigger update for next week!