I’ve decided to briefly explain to you guys the usage of the new financial panel before the release of 0.6 for Boss Golf!
The graphical setup is mostly done, now adding the “wires” in the back so that the correct data is being displayed. But basically, breaking down the detailed panels, we have the Income:
In here, you can at a glance see how much money you’ve received this month, last month, this year, and last year, complete with a graph that breaks it further down based on type. And at the bottom, a nice little table breaking it down by type further. With this, you can see how well your resort is doing in terms of its revenue streams, areas you can potential focus on and whatnot.
Then, we have this panel’s sister panel, the Expenditure:
This panel show exactly the same information type as the Income panel, but it does so for the expenditures of your resort. Here you can glance where most your money is going to, be it in salaries, in construction, landscaping and whatnot. Will be handy in deciding which areas need some cutting back, which areas could use some expansions etc.
Next up, we have the Salary:
Right off the bat at the top, you see one of the new features for 0.6: Salary Budget! Every resort will be headed by a board of directors who will set things such as budgets. You can only hire people as long as there’s some budget left to be spent. Depending on how well the resort is doing, you can always try and get the budget adjusted for some sweet extra cash!
Salary control will be important. You are free to spend up to your budget, but if you can keep under it, the board will be a lot happier with you.
Right below it you have a graph showing the changes to the salary over the months/years. Followed by a pie chart showing the salary expenses by type of employee, together with a table to make this visualization even clearer.
And lastly, a nice little reminder of who is your current highest earner!
Finally, we reach the Prices:
Here we also have some new features! To start off, you are allowed to choose the prices for the golf play. Golfers will have the options to pay Per Hole fees, or Per Round fees. (You can also choose to enable/disable either of them as you wish). The AI will choose one or the other depending on how much time the AI has for golfing on that “trip”, as well as how good of a deal either one is.
Then you’ll have a graph showing the revenue based on the two types, as well as a nice pie chart giving it more oomph.
And lastly the Membership section, where you can see how many members your resort currently possesses, as well as set the costs for membership. Later you’ll be able to set the membership perks too!
This follows a graph showing the revenue from memberships on a monthly basis, as well as the membership history so that you can see the number of members grow overtime on your resort!
Oh and one more thing!
If you see on the character panel, you’ll notice a new icon: The famous claw! Now you’ll also be able to pick up golfers/employees and drop them wherever you wish around your course! Fun times!
That’s all for now, folks! If you haven’t already, be sure to wishlist Boss Golf on Steam!