Hole Naming, Guest List, and more!

Hole Naming, Guest List, and more!

Hello folks!

Sorry progress has been a bit slow recently! Caught a stupid cold that really knocked me out!

But things are progressing well! Last thing to add is a better Resort panel, which will come with a list of members, pending applications, and some other goodies. Once that is in, by tomorrow, version 0.6 of Boss Golf’s alpha will be released!

So here’s a screenshot!

names_guests_more

A couple of things going on here!

On the bottom left, you have the Guest panel. It shows you a list of people currently visiting your resort.

Above it, you have a new hole named Super Hole! Yes, from 0.6 onwards you’ll be able to name your holes whatever you wish. The interface for this is inside the Hole Editor, as you can see on the top right.

And lastly, as you may notice, poor Tiger over there is hovering aboveground! That’s because I’m currently handling him around to place him somewhere else on the course! So the pincers (is that a good name?) are also working!

There’s also a couple of quality of life improvements added, such as markers for where the hole that you’re paying on is so you don’t get lost.

That’s all for today, folks! Stay tuned for tomorrow’s update!

-Gus

Feedback, Insights, and more!

Feedback, Insights, and more!

Hello folks!

Last weekend was great! Demoed Boss Golf at BitSummit and received an awesome reception! It was excellent seeing people playing the game and their enjoyment! More importantly, I was also able to extract several insights by watching the way they play the game, and notice a handful of issues that needs fixing!

So I’ve begun work on getting to 0.6! Which will bring several quality of life improvements as well as a feature for hiring/firing employees! No more will you be stuck with the landscapers you start off with: you’ll be able to bring more!

And also a UI overhaul! Here’s a sneak peek of it!

superUI

Now the price for the tiles you’re laying will be displayed directly on the area you’re laying. And there’ll be no more need for “approving” it: The AI will begin work as soon as it’s laid (providing part of its job is landscaping!)

Clicking on the Tee when you haven’t placed it yet will shift to placement mode so you can go ahead and place it right away. Then the button for “Move” will appear to allow you to move it anywhere else. Oh and if you right click to cancel the move, it’ll snap back to the original position!

Also will be including more visual aids, specially regarding which hole you are currently playing. A brand new Guests panel that allows you to have an overview of who’s on your course at the moment, and what they are doing!

Some fixes in the AI department as well, specially regarding their shooting decisions, and expanding their behavior to have them skip ahead to the next hole if the current one is taking too long! Oh and add the tile angle to the calculations of pathfinding, to avoid the situations where the AI gets stuck at the foot of a massive hill!

And, of course, a panel for management of your staff! There you’ll be able to hire and fire employees, as well as find them in a quicker manner. Too many times people didn’t know where their landscapers were while building stuff around. Now you’ll have your own little big brother system!

So yeah, stay tuned for 0.6!

OH and I’m also super stoked that Destructoid has covered Boss Golf! Woo!