Work has been progressing awesomely for Boss Golf 0.6! I’ve finished implementing the firing feature, as well as saving the people you hire. Optimized the system again so that it only instantiates the workers when necessary, and keeps a list of StaffData objects that contains the descriptors for each worker. So now the game starts with 100 Landscapers in the pool, and a handful of them being available for hiring every month!
I could release the current state of the game as is, but… I’ve taken a step forward, and began overhauling the Financial features too!
Starting in 0.6, this is what your financial panel will look like:
Look at all those graphs and charts!
At a glance, from the summary, you’ll be able to see right away the overall picture of the financial health of your resort. You have the Overall Balance at the top, followed by the Profit/Loss on a monthly basis, then snapshots of your biggest sources of Income and of Expenditure, as well as your Approval Rate (a new feature that will be fully implemented later! Together with special requests to the owners of the resort you are managing!).
Then you also have sections for Income and Expenses and Salary, which will give you more detailed information about these aspects of your golf resort, breaking down the financials to more fine grained chunks.
And lastly a Prices panel, where you’ll be able to set the various prices of things on your resort, as well as information on purchase rates and whatnot.
This is still not the final version of the Financial System for Boss Golf, but it is a massive leap forward compared to what we have now!
Once I finish this implementation, 0.6 will be ready for testing!