You’re Hired!

You’re Hired!

Howdy folks!

Today I’m gonna talk about a major addition for 0.6: Hiring and Firing employees!

Until now, in Boss Golf, you pretty much had your starting landscapers and that was that. From now, however, you’ll have more control over the people who work in your resort!

You’ll be able to hire new employees, fire old ones, and manage the finances of your resort up close! Check out the UI for it!

you_are_hired

Not only that, I’ve also implemented the experience system for employees! They will now come with a specific rank, and this rank will be improved as they do their jobs efficiently.

Of course, higher ranks not only means better job performance: it also means a desire for a larger salary! When an employee is promoted, his salary ambitions will raise to match the new rank. So you better keep an eye out, and increase the salary of the employee, or risk angering him which could disrupt your operations!

Down the line, I’m going to implement a perk systems in the form of “training”. Whenever a worker gains a promotion, he’ll receive a training point. This point can then be spent (together with money) to train the employee, by selecting a perk you wish for him to earn. Things ranging from faster movement, discounts on actions, better morale etc. The employee then will be sent to a training camp, for a specific amount of time (the duration of it means he won’t be able to work at the resort).

He’ll then come back with the perk, and a desire for more money! So pay attention to when you decide to train them!

Not only that, the pool of available employees for hiring is generated at the start of the game. Every month the recruitable pool is updated, and a fraction of the total pool becomes available for hiring!

This pool will be saved throughout your character’s career, meaning that the workers available in the game will improve in skill as you play the game. Any employee you fire will also return to that pool, and will be available for hiring again later down the line.

In this way, the gameworld will continue evolving and improving together with your character. The better you are at managing your employees, the higher the challenge will be at higher levels, since they’ll all be leveling up with you, gaining more skills, increasing their costs and whatnot.

There’ll also be employees who will decide to retire for whatever reason. Age, injury, boredom, whatever it may be. Whenever an employee retires, a new one will be created and added to the pool, ensuring that there’s always a constant “supply” of workers for your resorts.

So get ready for more depth in the management department! 0.6 should be out next week! Perhaps even this weekend if I can get in the flow!

-Gus

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