0.55 update has been released!

0.55 update has been released!

Hello folks!

The 0.55 update to Boss Golf is finally here! Bringing improvements to the hole building and the tile laying, as well as a handful of other small fixes. So let’s get to them!

To start off, the new Hole Editor.

so_many_tees

To the left, you have the Course panel. This is brought up by clicking on the Holes button in the top menu. From here, you’ll have access to all the holes currently on your course, as well as the ability to create new holes. After creating a hole, you can select it, and click on the Edit button, which will bring the Hole Editor as seen on the right.

In this panel, you are able to set the pin position, as well as add/remove Tee boxes for your hole, and place them wherever you wish on the course. There’s no limits. Well save for putting the pin/tee inside the course that is!

Once you’ve added at least one Tee, and place the Pin, the hole is ready to be opened and played!

And this brings us to the next update: The Tile Planner

tilePlannerBefore

It looks a lot like the old Tile panel. And it certainly is an iteration of it. Previously, you’d select a tile type, and drag it around the course, and it would generate the orders that would then be approved for the landscaper to build.

But this was too slow. Now, when you begin placing the tiles, it will create one single order object, and attach all the tiles you placed to it. And to help you with shaping things, you have a handy little yellow bulldozer button to the bottom left that allows you to erase the tiles you’ve placed if you messed up! (Mistakes happen!)

Then once you’re satisfied, you can simply click on the  Create button, and then the order will be created and approved, and the landscaper will get to work. Much more streamlined!

Then you’ll begin creating a brand new order from the start! (closing this panel will cancel the order you’ve created if you haven’t approved it)

Later on I’ll add a way to track the existing orders and modify them etc. And here you can see the landscaper hard at work:

tilePlannerResult

Also as you can see, I’ve improved the resolution of the terrain textures. Looking much nicer and less jagged. The tilemap is still only looking at the 4 main directions, so there’s still some bad corners in certain… corners. This will go away in a future update!

That’s all for now, folks! As an addendum, I’ll be demoing Boss Golf at BitSummit 6 this coming weekend! If you’re in the area, drop by to say hello and have a chat!

As such, I’ll be focusing on ironing out some issues so that the demo runs as smoothly as possible. If you find anything broken, don’t hesitate to contact!

Enjoy 0.55!

Sneak Peek at the Hole Builder!

Sneak Peek at the Hole Builder!

Hello folks!

Work on the new Hole Builder has been progressing excellently over this Golden Week! Implemented the systems for placing the hole pin and the tee boxes, both with complete freedom. (And you can add multiple tee boxes to your hole too!)

Here’s a screenshot showing you the builder windows:

teeMagic

Also going to add more visual elements to guide you in the placement and whatnot, as you can see from the tags for the Pin and the Tees, giving you an immediate look at how your course looks like. Going to be adding the distance displays as well!

Once you have created/edited the hole, you’ll press Approve and the landscaper will get to work! You can edit the holes whenever you wish too.

Left to do is reconnect the landscaping to this new feature, change the AI logic to use the pin location instead of a “hole tile”, and add saving/loading capabilities. Then 0.55 will be out!

That’s all for now, folks!