Weekly Update #3: Divide and Conquer!

Weekly Update #3: Divide and Conquer!

Hello folks!

This past’s week task was focused on expanding the gameplay systems in Boss Golf; mostly revolving around giving the players more things to do and to manage.

First things first: Decay!

Now the landscapers won’t be tasked solely with laying down decoration and tiles: they’re also responsible for maintaining them! The tiles you lay will decay after a set period of time, with special events making them decay faster. The landscapers will try and attend to it to ensure your resort is running in tip top shape. If it decays to 0, it’ll revert to plain grass.

newDecaySystem

Together with that, you can now set the priorities for each type of task for the landscapers! Want a guy solely focused on maintenance? You can do that. Want a guy that prefers doing the landscaping than decoration? You can do that too!

Next up, hole building overhaul!

Until now, the hole building in Boss Golf was very loosely constrained; you just placed things around and saw how they worked. It was nice in the sense that you had a lot of freedom, but not so nice in the sense that it was hard to get information about how you should be building the hole, the outcomes of it etc.

Not anymore, with the new hole building!

divideAndConquer

Now the new panel is pretty much all in one; you place the hole, tee, lay down the tiles, place decoration, all in one go. Then, when you’re happy with what the hole should be, you just accept it and the landscapers will get to work!

New also is the ability to set the “play space” for your hole. This is the area where you can landscape and place decoration and the hole components. This also tells you the estimated play path in the hole (as seen in the yellow line in the picture), which is completely dynamically changing as you shape your hole. It’s only a guideline, though, as golfers will still try and decide for themselves the best way to play it!

But it does act as a marker for out of bounds. Any ball that lands in the fenced-in area is fair game. If it lands outside, oops! Penalty!

After building the hole, you can summon a special NPC to give it an expected rating of play. (you’ll also get this rating adjusted as golfers play through it)

Later on there’ll be a better shot analyzer to give you information about potential shots on different spots in the hole.

This style of building will be expanded to the water hazards and other hazard types too, giving you more control about shaping them, and reading the statistics on them.

On the other side of things, I’ve also begun prototyping the system for building buildings in the game. It’ll be a pretty cool click and drag system with options for customizations, allowing you to build the building the way you want it built.

That’s all for now, folks! Stay tuned for the next weekly update!

0.55 update has been released!

0.55 update has been released!

Hello folks!

The 0.55 update to Boss Golf is finally here! Bringing improvements to the hole building and the tile laying, as well as a handful of other small fixes. So let’s get to them!

To start off, the new Hole Editor.

so_many_tees

To the left, you have the Course panel. This is brought up by clicking on the Holes button in the top menu. From here, you’ll have access to all the holes currently on your course, as well as the ability to create new holes. After creating a hole, you can select it, and click on the Edit button, which will bring the Hole Editor as seen on the right.

In this panel, you are able to set the pin position, as well as add/remove Tee boxes for your hole, and place them wherever you wish on the course. There’s no limits. Well save for putting the pin/tee inside the course that is!

Once you’ve added at least one Tee, and place the Pin, the hole is ready to be opened and played!

And this brings us to the next update: The Tile Planner

tilePlannerBefore

It looks a lot like the old Tile panel. And it certainly is an iteration of it. Previously, you’d select a tile type, and drag it around the course, and it would generate the orders that would then be approved for the landscaper to build.

But this was too slow. Now, when you begin placing the tiles, it will create one single order object, and attach all the tiles you placed to it. And to help you with shaping things, you have a handy little yellow bulldozer button to the bottom left that allows you to erase the tiles you’ve placed if you messed up! (Mistakes happen!)

Then once you’re satisfied, you can simply click on the  Create button, and then the order will be created and approved, and the landscaper will get to work. Much more streamlined!

Then you’ll begin creating a brand new order from the start! (closing this panel will cancel the order you’ve created if you haven’t approved it)

Later on I’ll add a way to track the existing orders and modify them etc. And here you can see the landscaper hard at work:

tilePlannerResult

Also as you can see, I’ve improved the resolution of the terrain textures. Looking much nicer and less jagged. The tilemap is still only looking at the 4 main directions, so there’s still some bad corners in certain… corners. This will go away in a future update!

That’s all for now, folks! As an addendum, I’ll be demoing Boss Golf at BitSummit 6 this coming weekend! If you’re in the area, drop by to say hello and have a chat!

As such, I’ll be focusing on ironing out some issues so that the demo runs as smoothly as possible. If you find anything broken, don’t hesitate to contact!

Enjoy 0.55!

Sneak Peek at the Hole Builder!

Sneak Peek at the Hole Builder!

Hello folks!

Work on the new Hole Builder has been progressing excellently over this Golden Week! Implemented the systems for placing the hole pin and the tee boxes, both with complete freedom. (And you can add multiple tee boxes to your hole too!)

Here’s a screenshot showing you the builder windows:

teeMagic

Also going to add more visual elements to guide you in the placement and whatnot, as you can see from the tags for the Pin and the Tees, giving you an immediate look at how your course looks like. Going to be adding the distance displays as well!

Once you have created/edited the hole, you’ll press Approve and the landscaper will get to work! You can edit the holes whenever you wish too.

Left to do is reconnect the landscaping to this new feature, change the AI logic to use the pin location instead of a “hole tile”, and add saving/loading capabilities. Then 0.55 will be out!

That’s all for now, folks!