I’ve just about finished connecting the new terrain system with the UI. There are some nags here and there, as is expected, and the interface for the vertex editing doesn’t work perfectly, but it’s all operational.
For this demo, however, I’ve removed the golf playing feature as it is due for a revamp in order to accommodate the AI system. As a result of that, I’ve also left the previous demo online in case you wanna try that part of Boss Golf.
And you’ll find that your play area has been largely expanded from before. And you’ll notice you won’t be able to build everywhere: that’s part of the course being only allowed certain parcels of land when you start out, with more being unlocked as you buy them and whatnot. The new chunking system will allow for that to be done pretty straightforwardly.
Without further ado, you can download the latest version HERE!
And here’s some things I cooked up with it:
That’s it for today, folks!
Will continue working smoothing out the implementation (and damning Unity for not supporting gizmos in runtime! (probably with good reason)), tweaking the shooting mechanism, and getting the AI in there!
This week was particularly difficult for me as I had to fight exhaustion coupled with being sick. Couldn’t find the energy to work on the game very much. But was able to finally progress on development and finish last week’s tasks!
To that end, I’ve updated the Demo so that you too can give a try on the new features.
Here’s a nice and challenging course I built in it:
You can provide your feedback on our subreddit!
It’s that time of the.. week? again where a new gameplay demo is available for Boss Golf!
This time, you’ll be able to not only build your holes, but also play them. Sort of.
Included in this demo is the basic gameplay for golf. You’ll be able to select between Build and Play modes, allowing you to modify the course and play the hole of your choice.
Controls remain the same, with left click selecting things, right click cancelling things, panning with WASD, rotating the camera with middle mouse button etc.
To play your hole, enter play mode, click on the hole you’d like to play, and press Play! This will open the action menu, and you can choose to Shoot or to Retire from that hole. Pressing Shoot will take you to the club selection menu, so that you can experiment with whatever you’d like, as shown below:
A hole is “completed” when you reach the hole tile at a decent speed. Putting mechanics aren’t in yet. If you want to cancel a hole, simply right click until you get to the Shoot/Retire menu, and select Retire. Alternatively, clicking Build will also work!
That’s it for instructions! You can download the new demo here!
As always, there will be bugs and issues. Anything weird you find, please don’t hesitate to contact me! A comment here, or on our facebook page, will be great!