I’ve finished the reintegration of the new striking physics back into the game! Now you are again able to build up your hole and play it to your hearts desire.
Next up is changing the physical attributes of the ball depending on the surface it is rolling on, and adding the rotational forces back in from the curve maker. This weekend I will update the alpha build to contain the shooting mechanics back.
Then it’s back to AI!
Oh and later on I’ll elaborate on the plan for the alpha, and a bit more on the scope of the game.