I’ve finished the reintegration of the new striking physics back into the game! Now you are again able to build up your hole and play it to your hearts desire.
Next up is changing the physical attributes of the ball depending on the surface it is rolling on, and adding the rotational forces back in from the curve maker. This weekend I will update the alpha build to contain the shooting mechanics back.
Then it’s back to AI!
Oh and later on I’ll elaborate on the plan for the alpha, and a bit more on the scope of the game.
Heyo folks! Long time no see!
Today’s update on Boss Golf is a short one.
After wrestling with the physics engine I was finally able to solve the striking for good on Boss Golf.
Before, there were issues where if you stroke uphill, the striking maker would crash by trying to do some funky impossible math. Then I got it working better, but the display wasn’t working as expected, and there were still some edge cases that made things all kinds of wrong.
But now, finally, it is done. The striking is working perfectly; you can strike from any angle, from any distance, and it will always solve it according to plan.
Now that that’s done, I can reintegrate it into the game, and allow you to play the with your holes again!
There’s still some smoothing to be done when it comes to friction and whatnot, however, but that is easier to smooth out than the calculations for the striking proper.
So there you go! I’ll update the alpha this week with the striking. If you haven’t signed up for it, go do it now!
That’s all for now, folks!