Terrain controls are finalized! Created the displays for showing the vertice height to give you a better idea of the differences in your landscape. For this stage of the game, you can:
-Flatten the tile (to the value of the vertice nearest to the mouse pointer):
-Edit the tile (by clicking and dragging the tile up and down with the mouse. It influences nearby tiles as well):
-Edit the vertice (by clicking and dragging the vertice up and down with the mouse. It influences nearby tiles as well):
And as a bonus; since I added some thickness to the tiles, the current base shot generation function works mostly fine. But still need reworking. So that’s the next focus: Improve the base shot generation system. Also need to make it take terrain features into account.
With that out of the way, should be able to get a demo up for testing the terrain and course building, and implement the feedback. Once I’m happy enough with it, it’ll be time to add some golfers to the course!
Stay tuned for more!