I’ve just finished tweaking the mesh generation to make the terrain solid. Instead of being a simple flat mesh, each tile is a cube of sorts, portraying the underground level of the course. Looks much nicer!
I’ve also tweaked the terrain controls so that the stepping is smoother, in this way you won’t accidentally create a massive hill when editing your course. (Unless you really want to!)
Now it’s time to finish up the terrain controls! Stay tuned!