Hope you all had a great weekend!
I’ve been busy reworking the UI for Boss Golf in preparation for the next stage. Spent some of this weekend playing my favourite Tycoon games so I could have a good idea about what works and what doesn’t.
I wanna make it look cleaner, and also make it easy to access the things you wanna access. The previous division between “Play” and “Build” was great for prototyping purposes, but would feel a bit broken up in regular gameplay.
So I’m doing away with that, and adding all the main gameplay menu buttons on the top, with an info bar at the bottom giving you the remaining information, and a place for popups to appear as necessary.
Everything will be accessible from the menu on the top, which may spawn other navigation menus or even full on menus with buttons on them, as in the case below:
When you click on Tiles, now you’ll have a handy panel showing you the available tiles, talking a bit about what they do, their cost, their effect etc. More organized information = great success!
I’ll do the same for the decoration panel, for the terrain editing tool etc.
Later I’ll add more floating panels for things you can click on the course, as well as for the impending NPCs.
Then it’ll be time to add some of the management gameplay, as well as a time progression so you feel like you’re going somewhere.
That’s all for today folks!
May your clubs never slice!