Hello folks!
As part of this weekend’s plan, I’ve added a feature that will allow the ball to react differently depending on the surface it is on. For example:
-If the ball lands on the bunker, it’ll come to a sudden stop
-If the ball lands on the fairway, depending on the angle it may roll further
-If the ball lands on grass/rough, it’ll stop quicker than on the fairway
You can see the results of that in my playthrough of a demo hole:
The first shot with the driver rolls decently on the fairway; my second shot stops very quickly on the bunker. (I didn’t need to use a sand wedge this time around, but that’s coming!)
I also tweaked the physics settings to take into account the reduced scale of the game. As a result, the ball has a longer/nicer flight time and reacts more like it should.
That’s it for today! As a bonus, here’s how I created this hole:
And an overview of how it turned out: