Dev Update #11: Procedural Tree Placement!

Dev Update #11: Procedural Tree Placement!

Hello folks!

Today’s update is an awesome one.

If you’ve been following us so far, you’ve noticed that all our tree placement looks rather… Mechanical. One tree per tile. That’s just not how nature intended. We should do something about it.

And we did. Look at this barren course:

courseBarren

It needs trees.

So we give it trees:

courseBetter

Wow look at that! Beautiful procedurally placed trees, make the course look much prettier and breaks the monotony of single placed trees! Hurray!

But how?

Well with the new system! It will attempt to add a tree to a desired tile. If there’s already a tree, it simply adds to it, and jumbles up their positioning. A maximum of 4 trees can be added to any tile. Here’s the feature in action:

treeMaker

As a bonus, if you’ve reached the limit of 4 trees, and you try to place another one, it will simply randomize the positioning of the trees. This way you can keep playing around with the tile until the RNG gods smile upon you!

Next is ensuring the trees stay in location when you modify the terrain!

Til next time!

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