Dev Update #18: Playing with Water

Dev Update #18: Playing with Water

Hello  folks!

For today’s update, we’ll talk about water!

I have implemented the feature to allow you to build rivers/lakes along your golf course! Woohoo!

Just have a couple of kinks to iron out ahead of tomorrow’s demo, but it will be fine. Here’s something I built with it:

lake_hole

Still have to decide how to work with the water level and whatnot. Should the tile be flattened first? Shoul the water descent to a specific level? Or is it fine to have it all undulating surrealistically? Not sure yet! That’s what tomorrow’s demo will be for!

Stay tuned for more!

-Gus

Dev Update #15: Water, Water, Everywhere

Dev Update #15: Water, Water, Everywhere

Hello folks!

Today’s update is a bit of a detour on the plans, but a damn good one.

I’m still working on getting the multiple decoration sizes (1×1, 3×3, 5×5) to make your life easier when adding lots of decorations at once. Having to rework the selection system a bit, which is ok! That’s how we do things in Japan; we rebuild it until it is good.

Anywho, I also went ahead and added an awesome low poly water shader to the environment, to make those links look even more epic. And the results are awesome! Check it out:

waves

You can see the waves hitting and crashing on the cliff, looks so cool! Shader still needs some tweaking when it comes to reflections and whatnot. Ideally it should be more opaque.

But it’s a first pass, and it looks great. I’ll also experiment with water tiles using the same shader, so that you can build some great looking ponds and rivers through your courses, to make your golfers extra happy!

That’s it for today’s update, folks! Stay tuned for more!