So, turns out implementing procedural colliders was easier than I had anticipated, so I did it! This should hopefully reduce the incidence of AI characters falling through the ground! At least during testings in the editor, I left the game run for a couple of in-game days, and there was no error messages of them falling through. So it should be good!
Here’s it in action:
You can see the grid of 9 or so cubes walking under the player character. This way the character is guaranteed to be standing on solid ground even as he walks.
So, NOW, I’m done with 0.4! And I can focus on 0.5. For real this time you guys. Already began scripting some of the new AI behavior that currently breaks the game because it’s not fully implemented! So, no turning back now!
In any case, enjoy! You know where to find the alpha by now, and if you haven’t signed up yet, you can still do so here!