Today I spent some time ironing out a bug with the collision detection, where depending on the speed of the ball it would simply go through the terrain.
That looks fixed enough! Of course, should it happen to you after this weekend’s demo, please let me know!
Still smoothing out the new physics set up. And learning how to play my own game! Turns out sometimes you really don’t want to go full force, as seen below:
Or even medium force:
Finally, was able to do it!
Next, I wanna add some trail particles for when the ball is moving on terrain, so that you can more accurately detect the path the ball took. Plus some particle effects to make things look a tad more polished!
That’s all for today’s quickie, folks!