Today I wanted to release a new demo with the newly improved terrain and water system, but I had a change of heart.
The upgraded terrain is done and implemented, connected to the hole system and all. Also added a sketch of the boundary system that will generate the “out of bounds” area around the buildable area. This will be expanded upon later, during polish, as I want it to be done well.
So for next steps, there’s two main tasks on the current list: Scenario Editor and Golf Gameplay
This feature will allow me (and others) to design the rules and basic outline of a scenario for the game. I’ll be using this tool to make the main missions in the game, as well as allow others to use it to make custom stuff. You’ll be able to select goals, starting conditions, limitations, sizes etc.
This is the actual gameplay of playing a round of golf around the course. It allows you to select types of shots, and select where you’d like to try and hit it. Depending on your golfer skill, you’ll be more or less accurate with your shot. Depending on the terrain, your shot may also bounce, roll etc. I want to make the act of playing golf more about the strategy of it rather than pressing a button at the correct time and whatnot.
So, with these two main tasks at hand, I had to make a decision. And I did:
We’re going with Golf Gameplay! This way you’ll be able to build your holes, and attempt playing them and see how well you do! So a basic playable version of this will be the target for next weekend!
And I’ll leave you with a course I built:
Stay tuned for updates!