Dev Update #13: All connected! (Save for the golf course)

Dev Update #13: All connected! (Save for the golf course)

Hello folks!

As expected, today I was able to finish implementing the new terrain system completely, and connected it to the GUI and everything. So as far as terrain editing/tile placing is concerned, we’re all good to go.

finished_implement

The decoration system is also quite a bit better in placing things, though can still be improved further if there’s a need for more separation between objects:

treePlacing

And I also went ahead, and updated the decoration system to make it match the tile underneath, adjusting as height changes:

treeHeightening

It’s not 100% precise, due to the triangulation of the meshes. I’m thinking of looking into better triangle striping in the future, but that’s not a priority for now.

So with the new system in place, performance improved by a lot, and we can now create massive courses. Plus, I was able to re-engineer the architecture of the game to make it more modular and future proof!

Next step, reimplement the course building. Then it’s time for a new demo!

That’s all for today folks! Stay tuned for more!

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