Woo! Great progress this weekend.
Finished with the basic implementation of the terrain raising/lowering controllers.
You can now edit the level at the vertex and the tile level. (which raises all surrounding vertices). Simply select the desired tool (per vertex/per tile), click and drag the desired tile; up increases height, down decreases height. Simple as can be:
Though that’s less a valid course as it is a trip through hell.
Now I gotta work on the stepping levels so that the course building is less insane. Though you’ll still be able to reach insane levels if you so desire. I also want to implement a controller for edges, and one for raising up the selected tile only, similar to what you can find in the Rollercoaster Tycoon of yore.
Next perhaps a flattening tool, and even the possibility of affecting multiple vertices/tiles at once. All should be straightforward to implement with the current system. But will be in the wishlist for now.
Til next time!